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Brian Maricle, Character Artist, Digital Sculptor, Modeler

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Sonny Ray, game-rez software render of hero character in 9 Lives 'Til Midnight

modeled in 3DS Max at 5,727 tris, detailed in ZBrush, textured in ZBrush, Photoshop, and Crazybump.

  Sonny Concept

concept sketch, col-erase pencils and photoshop

ZBrush screen-caps:

Head Detail

Cigarette, smoke, and whiskers added in Photoshop

Torso Detail

Sonny DiffuseSonny NormalSonny Specular

Maps created at 2048 x 2048, sized to 512 x 512 for color maps and 256 x 256 for spec and normal in-game versions

in game screenshots:

Screenshot 1
Screenshot2
Sonny by Brian Maricle. Background characters by Gabriel Vasco and Alex Toro.
Environments by Andrew Olson, Brian Maricle, and Gabriel vasco.

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