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Maphisto, game-rez software render of boss enemy in Shadows of Abigail. modeled in 3ds Max at 6,130 tris, detailed in ZBrush, textured in Photoshop and Crazybump
Original pen and pencil concept sketch by Giancarlo Montalbano ZBrush screen-caps:
Maps created at 2048 x 2048, sized to 512 x 512 for color maps and 256 x 256 for spec and normal in-game versions In game screenshots: Maphisto by Brian Maricle. Other characters and environments by |