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Brian Maricle, Character Artist, Digital Sculptor, Modeler

BLAST, EXTREME KAYAKING
A gesture based game I worked on at Envu. 3 to 4 weeks dev time.
Unity. Gaia for terrain sculpt. Textures painted in RTP.

Wharf environment 1

Game Start
Speed Trees. Quixel Mega Scans for rocks and logs. Aquas, and Suimono for water.

Tutorial

Paddling
Arms modeled and textured by Jermaine Bryant. Rigged and animated by John Carlson

Paddling
At the show, in it's setting

Paddling
At the show, being played



Ryan Zurschmit, programmer extraordanaire playing the game at a show.

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