Brian Maricle, Character Artist, Digital Sculptor, Modeler
BLAST, EXTREME KAYAKING
A gesture based game I worked on at Envu. 3 to 4 weeks dev time.
Unity. Gaia for terrain sculpt. Textures painted in RTP.
Speed Trees. Quixel Mega Scans for rocks and logs. Aquas, and Suimono for water.
Arms modeled and textured by Jermaine Bryant.
Rigged and animated by John Carlson
At the show, in it's setting
At the show, being played
Ryan Zurschmit, programmer extraordanaire playing the game at a show.
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